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Isosurface Renderer
The idea came from a Game Developer magazine, yet none of the code did. I think I was trying to make some good water effects for a landscape project I was working on. You can tell for yourself when you compare my marching cube implementation to that of anyone who knows anything about a hash table. Mine is a bit less optimized.
Downloads Download the Source Code HereDownload the Windows Binary Here Source Code Dependencies: M_System3D, M_Math3D, M_Foundation |
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