Isosurface Renderer
The idea came from a Game Developer magazine, yet none of the code did. I think I was trying to make some good water effects for a landscape project I was working on. You can tell for yourself when you compare my marching cube implementation to that of anyone who knows anything about a hash table. Mine is a bit less optimized.

Downloads

Download the Source Code Here (last updated 2009 Oct 10 16:25:00)
Download the Windows Binary Here (last updated 2009 Oct 10 16:24:53)

Source Code Dependencies: M_System3D, M_Math3D, M_Foundation