I took the OpenGL fluid demo by Gustav Taxen, based on Jos Stam, applied to my framework, and extended it to 3D. Included is the FFTW libraries.
Home | C++ | Lua | GitHub | Games | Math | Myself | Contact |
I took the OpenGL fluid demo by Gustav Taxen, based on Jos Stam, applied to my framework, and extended it to 3D. Included is the FFTW libraries.