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Asteroids3D
Dada-Dum
Space is the Place
Weak
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BigGun Quake
Animation
Spacetime Constraints
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Rendering
Hierarchical Clipmapping
Ray Tracer
Continuous Level of Detail
Isosurface Renderer
GPU Radiosity
Parallax Mapping
Physics
Particle Screensaver
Fluid Simulation
Water Screensaver
Skeletal Physics Simulation
GPU Fluid Simulation
Cloth Simulation
Rigid Body Physics Simulation
3D Force Directed Graph
GPU Gravity Simulation
Artistic
Screen Blurring Screensaver
Relaxation Screensaver
Random OpenGL Screensaver
Within The Matrix Screensaver
Heart Beat
GPU Image Flow
Timesaver
AI
GPU Recurrent Neural Network
Backpropagation Neural Network
GPU Kohonen Map
GPU Hopfield Network
OCR via BPN on the GPU
Recurrent Neural Network
Biology
Conway's Life on the GPU
Genetic Algorithm Pathfinding
Rule 110 on the GPU
BOIDs
Swarming
Fractals
Fractal Volumizer
Fractal Volumizer on the GPU
Fractal Isosurface
3D Iterated Function Set Generator
IFS/Script Based Mesh Generator
IFS Screensaver
GPU Flame Fractal
Solvers
Santa's Path Solver
Tic Tac Toe Min/Max Solver
Knights Tour Solver
Sudoku Solver
Mathematics
Symbolic C++
Tensor Calculator
Utility
Level Surface Graph
Line Counter
HTML Parser / Beautifier
3D CD Player Interface
Simple Datagram Socket Test
OpenGL Lighting Demo
Lua IPS Patch Utility
Framework
Core Libraries v.1
Core Libraries v.2
Android
GPU Recurrent Neural Network
This is what I did while I was in masters school. Pretty exciting, huh?
Downloads
Download the Thesis
Here